Using game engines for 3D geospatial development
2021-09-29, 10:30–11:00, Puerto Iguazú

When it comes to 3D graphics, computer games have been the technical leaders for decades. The game engines behind it have only recently been discovered by GIS manufacturers. This talk introduces game engines in general and the leading open source game engine Godot in detail. It also shows the status of integrating GIS data, which will play an increasingly important role in the age of AR and VR.


When it comes to 3D graphics, computer games have been the technical leaders for decades. The game engines behind it have only recently been discovered by GIS manufacturers. This talk introduces game engines in general and the leading open source game engine Godot in detail. It also shows the status of integrating GIS data, which will play an increasingly important role in the age of AR and VR.


Authors and Affiliations

Pirmin Kalberer (1)

(1) Sourcepole AG, Switzerland

Track

Software

Topic

Data visualization: spatial analysis, manipulation and visualization

Level

1 - Principiants. No required specific knowledge is needed.

Language of the Presentation

English

Pirmin is a geospatial software developer since more than 15 years. He has contributed to GDAL, QGIS, T-Rex and several other projects. Pirmin is co-founder of Sourcepole, a Swiss company providing GIS services and solutions.

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